GalleryPal
An Informed Museum Experience
Museum visitors often feel uninformed, but the long descriptions provided in galleries can be overwhelming. My solution aimed to provide an intuitive mobile web app for scanning art to quickly uncover interesting insights.
The goal of this design sprint was to create an engaging mobile experience for museum-goers to easily access information about artworks during their visit.
Project Type: Personal Project
Source of Brief: Springboard & BiteSizeUX
Timeline: January 2024
Tools: Figma, FigJam, Maze
Research
To begin this project, I synthesized findings from:
An interview with an experienced museum tour guide
Selected quotes from potential users
A persona of a young art professional who wants quick access to art information when visiting museums
The research showed that visitors often feel uninformed and disconnected from the art, but the information available in galleries may be overwhelming or irrelevant for some visitors.
Ideate & Sketch
Since some users may not want to download an app during their visit, I opted for a mobile-optimized website to maximize potential adoption for museum visitors.
After considering eight possible solutions against multiple edge cases and technical considerations, I decided the best solution would be for visitors to use their cameras to scan and identify artwork.
I drew unconventional inspiration from:
GoodReads, a book-tracking app that has a feature allowing users to scan book covers to quickly find and save books in-app.
Snapchat, a social media app that features a camera screen upon opening.
Hinge, a dating app with user profiles featuring multimedia content including text, photos, and audio recordings.
After multiple sketches, I settled on this design that offered a multisensory learning experience with both audio and text-based information.
Because users had different preferences in the information they wanted to know, this design uses buttons so users have the flexibility to see the information that was most important to them.
Features
Scanning the art leads to the main screen where users can click on the buttons to learn more through the four buttons and audio clip.
Instead of causing users to scroll, tapping each button opens an overlay with information.
The four buttons provide:
Background information about the piece
More about the artist
Insights into the medium and/or how the piece was made
An audio clip of a tour guide sharing a brief story about the piece
Art can be saved so visitors can review their favorite pieces after their visit.
This feature was added after being highly requested during usability testing.
Usability Testing
I conducted 5 moderated sessions and 12 unmoderated sessions through Maze to assess the usability of my prototype and gain user feedback.
Final Prototype
Conclusion
GalleryPal streamlines art exploration through effortless scanning and essential exhibit details, empowering users through simple, multimodal learning.
The concept shows strong potential, with all usability testers expressing interest in using it for future museum visits.
While the current prototype assumes robust art recognition capabilities across varying conditions, future iterations may explore alternative input methods to balance technical feasibility with user needs.
Citations
All art images from The Metropolitan Museum of Art’s Open Access Initiative.
Wireframe Template from The More.
iPhone 14 Mockups from Faisal Mukhtar